![]() An example might be a human 13/17/14/8/14/8 DEXer. INT 14 is important both for Expertise/IKD and better skill set.Īnother option is going the finessed weapon route. You may want to opt for a slightly lower AB/dmg for higher HP/Fort with 16/12/16/8/14/8 (includes a slight boost to DEX AC as well). 6.A typical human STR focus would be something along the lines of STR18/DEX10/CON14/WIS8/INT14/CHA8.6.7K Baldur's Gate II: Enhanced Edition.403 Planescape: Torment: Enhanced Edition.88 Persistent Worlds & Multiplayer for NWN (not EE).391 Custom Content & Community Exp Pack.I might take this character through both expansions or just create another character for HotU. I ended up going strength based Human Fighter but taking a rogue level to start and some paladin levels. Works out well as human, dwarf, or even halfling (rogue option). Rogue: minor situational damage and a good deal of skill pointsīard: almost all the best skills to chose from, minor boost to lore, and low level bard song Monk: free cleave and improved knockdown as well as more hit points and improved saves Of course, some benefits of the three minor classes are: Or end up with epic weapon specialization in all three damage types, or other such uses of massive amounts of feats. It's not the most optimal build, but it's fun to have improved disarm, improved knockdown, and even called shot. (For a level forty build, more CoT levels may be desired.) If dumping charisma, you can, with bard or rogue, delay the dips for multiples of five in modified use magic device. Take ten levels of champion for the save boost, while keeping the massive amount of combat feats. Take the minor class every level*5-3 for tumble ac, but first level, not second, for monk or rogue. Three options for the strength-based feat master fighter multi-class are mixing fighter and champion of Torm with either rogue, bard, or monk. I like the immediacy of the fighter, especially since I rather enjoy low-level D&D. If you don't know what that is, well, you can also experiment with a few builds first. Ultimately, the best build to play is the one that does the things you enjoy. Now, I don't quite recall the expected level of HotU, but I'm pretty sure it's under thirty, so that's something to build for. I was looking at building a more combat focused character for sure Persuade is a class skills so now you can get better skill use and discipline is too.Īt total LVL 15 (4/1/10) base stats are 26 STR, 15 DEX, 16 CON, 12 INT, 13 CHA, Base Attack bonus +19/14/9. Your skills are max Discipline, max Lore (needed for RDD), Persuade.Ĥ lvls Fighter taking, Weapons Focus (One handed weapon), Two weapon fighting, Ambidexterity, Power attack, Cleave & Weapon specialisation at LVL 4 and one attribute point charisma for 11.ġ LVL of Sorcerer taking True Strike as one of you LVL 1 spells for + 20 to attack for one round, you need 11 charisma to cast it, not always needed but there will be a time if you don't fail to cast it due to armour spell failure.ġ Sorcerer LVL and 8 Lore and now you take 10 lvls of RDD. LVL 1 Fighter start with 16 STR, 15 Dec (for two weapon fighting), 14 Con, the rest at 10. ![]() If you want a combat focused character try this.Ĥ Fighter, 1 Sorcerer, 10 Red Dragon Disciple. Than later you can turn into an Earth Elemental at Druid LVL 16 and just bludgeon your enemies with rock arms. Start as a Druid but put your Wisdom at max on LVL 1, this will hurt your early game but once you can shapeshift into a Bear you take 1 to 4 lvls of Monk and now you have a spell caster who can buff themselves with spells that stat boost, Stoneskins, Premonitions than transform into a Bear and tear up the battlefield with Monk speed and AC boosts from Wisdom. One class I've had fun with is the Monk/Druid. Such as a Cleric who takes 4 Fighter lvls to boost combat abilities but doesn't compromise too much with overall spell abilities.Ī Rogue who does the same will still be very skillful while boosting combat abilities where as a Fighter who takes 4 Rogue lvls get minor skill bonuses and some special feats.Īn Elf Wizard who takes 4 Fighter lvls would be better in combat but that would hurt the Wizard's spells and a Wizard is already bad at Melee so 4 lvls will only be a small benefit unless you needed the feats for a specific build. The Fighter blends well with other classes as a minor class. What are your goals? Are you looking to be a Fighter with skills or a Fighter with healing magic? You will take an XP penalty if you take 3 classes, that could mean you won't be LVL 20 by the end.
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